How to play
Learn with these illustrated steps, then try practice to get comfortable with jumping and striking before a round.
How to play
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Choose your hero
Choose an available character and try practice. Sign in to save your progress, or play as a guest with your name, real email and acceptance of the terms.
Jump, then jump again Jump, then jump again
Tap the play area or jump button once, then tap again while airborne. On a computer press Space or ↑ once for each jump.
Strike flying obstacles → ↓ Strike flying obstacles
Approach a flying obstacle with a gold ring. Use the hand button or → to punch, and the foot button or ↓ to kick. F and J also work. Wait for your next strike to recharge; jump over ground obstacles.
Collect rewards and mushrooms Collect rewards and mushrooms
Collect your hero’s rewards, shields, magnets and score multipliers. A mushroom enlarges you once; the next collision returns you to normal without losing a life on that hit.
Every stage is a new adventure Every stage is a new adventure
Travel through nature, the city, desert, coast and snow. Weather changes and speed increases between stages. Background animals are scenery. Watch your lives and score; graphics quality adapts automatically.
Rest, then continue your adventure P Rest, then continue your adventure
Use Pause or P. Story, first steps and practice allow repeated pauses; competition, family, personal and custom adventures allow one manual pause. Hiding the page pauses play automatically. Sound can be muted. Practice never saves a score.
Try it with your hero
Practice jumping, double jumping, punching and kicking. Practice does not save a score.

